Rust HeatmapInfrared · players
IR live Players51,299 Servers11,732 Warm3,302 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers Rust Server

Offline 85.14.221.144:28015 checked 4d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,349
rank
top 69%
14d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
312 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
196 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 292 on average
36 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 291 on average
23 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
51 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
63 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server?

Its rhythm cannot yet be told: too few of 4Netplayers Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 14 days 3 hours ago the server made the world it is on now.

Player counts

How busy is 4Netplayers Rust Server?

The last time 4Netplayers Rust Server was seen was 4 days 3 hours ago, and it is offline now. A seven-day average of 0 players.

How does 4Netplayers Rust Server rank against other Rust servers?

Player hours over seven days put 4Netplayers Rust Server at #15,349, in the top 69% of ranked servers.

Map and rules

Which map does 4Netplayers Rust Server run?

A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server?

The name 4Netplayers Rust Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does 4Netplayers Rust Server run?

The build on 4Netplayers Rust Server is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is 4Netplayers Rust Server online, and how reliable is it?

Last seen 4 days 3 hours ago, 4Netplayers Rust Server is offline right now. It was up 93 of 168 hours across the last 7 full days, or 55% of the time. It first appears in Rust Heatmap records on 14 October 2026.

Where is 4Netplayers Rust Server located?

Nothing about a region comes from 4Netplayers Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.14.221.144:28015.

Lists and filters

Which Rust Heatmap lists and filters include 4Netplayers Rust Server?

These Rust Heatmap lists include 4Netplayers Rust Server: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server mean?

gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags 4Netplayers Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join 4Netplayers Rust Server?

To join by console, open it with F1 in Rust and enter client.connect 85.14.221.144:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.