Rust HeatmapInfrared · players
IR live Players67,907 Servers11,753 Warm3,403 Fresh wipes · 3h209 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers Rust Server AndyGnbg

Online 85.14.216.7:22400 checked 12m ago

moddedoxidepve
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 00:00flare: a wipe in that hourThu 22:00
0
7-day average
peak 1
#7,188
rank
top 32%
resets
no wipes
5 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 12m ago

Li2Players

AveragePeak
00.250.50.75100:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Li3Server performance

01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:24 UTC8h ago – – – 1
Thu 29 Oct, 14:57 UTC8h ago – – – 0
Mon 26 Oct, 14:22 UTC3d ago 1 – – 1
Sun 25 Oct, 12:00 UTC4d ago – – – 1
Sun 25 Oct, 07:29 UTC4d ago 1 – 1.3 days 0
Sat 3 Oct, 12:50 UTC26d ago 1 halved by day 8 21.8 days 0
Fri 2 Oct, 14:18 UTC27d ago – – – 0
Fri 2 Oct, 12:39 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 18:12 UTC FW28d ago 1 – 0.8 days 0
Sun 20 Sep, 11:22 UTC39d ago 2 halved by day 4 11.3 days 0

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Cozy Rust PvE
EU · groups of 8+ · monthly · 1 on average
1 / 70

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server AndyGnbg?

A new world arrives every few hours on 4Netplayers Rust Server AndyGnbg; there is no wipe schedule, and these resets are not wipes.

Population

How busy is 4Netplayers Rust Server AndyGnbg?

The current population of 4Netplayers Rust Server AndyGnbg is 0, against 10 slots. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 0 players.

How does 4Netplayers Rust Server AndyGnbg rank against other Rust servers?

Player hours over seven days put 4Netplayers Rust Server AndyGnbg at #7,188, in the top 32% of ranked servers.

Map and rules

Which map does 4Netplayers Rust Server AndyGnbg run?

4Netplayers Rust Server AndyGnbg runs a procedural map of size 2,450 with seed 57587475, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server AndyGnbg?

The name 4Netplayers Rust Server AndyGnbg does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does 4Netplayers Rust Server AndyGnbg run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server AndyGnbg runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is 4Netplayers Rust Server AndyGnbg online, and how reliable is it?

Right now 4Netplayers Rust Server AndyGnbg shows as online. The uptime it reports puts the last restart at about 6 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is 4Netplayers Rust Server AndyGnbg located?

Nothing about a region comes from 4Netplayers Rust Server AndyGnbg. Rust Heatmap shows the location a server states. It does not look up the machine's location. 85.14.216.7:22400 is its address.

Does 4Netplayers Rust Server AndyGnbg run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 32,626 entities, buildings and deployables included. Memory use reached 1,674 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include 4Netplayers Rust Server AndyGnbg?

These Rust Heatmap lists include 4Netplayers Rust Server AndyGnbg: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on 4Netplayers Rust Server AndyGnbg mean?

gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags 4Netplayers Rust Server AndyGnbg publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join 4Netplayers Rust Server AndyGnbg?

Press F1 in Rust to open the console, then enter client.connect 85.14.216.7:22400. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.