Rust HeatmapInfrared · players
IR live Players75,561 Servers11,821 Warm3,780 Fresh wipes · 3h144 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers 311023

Online 85.14.211.6:20000 checked 13m ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 22:00flare: a wipe in that hourTue 20:00
0
7-day average
peak –
#15,400
rank
top 69%
21d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123422:0005:0013:0005:0013:0020:00

Hourly average and peak, UTC.

Li3Server performance

01020304022:0005:0013:0005:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:12 UTC21d ago 0 – running 0
Sun 4 Oct, 03:10 UTC23d ago 0 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
656 / 750
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 343 on average
51 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 339 on average
89 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 315 on average
369 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
177 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 260 on average
162 / 250

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 4Netplayers 311023?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on 4Netplayers 311023?

The record of 4Netplayers 311023's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 21 days 23 hours ago.

Population

How busy is 4Netplayers 311023?

The current population of 4Netplayers 311023 is 0, against 10 slots. A seven-day average of 0 players.

How does 4Netplayers 311023 rank against other Rust servers?

The top 69% of ranked servers includes 4Netplayers 311023, at #15,400 for player hours over the last seven days.

Rules and settings

Which map does 4Netplayers 311023 run?

4Netplayers 311023 runs a procedural map of size 4,000 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on 4Netplayers 311023?

No gather rate appears in the name 4Netplayers 311023. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does 4Netplayers 311023 run?

The build on 4Netplayers 311023 is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is 4Netplayers 311023 online, and how reliable is it?

Online now: 4Netplayers 311023. The uptime it reports puts the last restart at about 16 hours ago. It was up 159 of 168 hours across the last 7 full days, or 95% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is 4Netplayers 311023 located?

No region is published by 4Netplayers 311023. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 85.14.211.6:20000.

Does 4Netplayers 311023 run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 29. Entities peaked at 89,634, counting buildings, deployables and all the rest of the world. At its peak it held 3,491 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include 4Netplayers 311023?

The Rust Heatmap lists that 4Netplayers 311023 fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on 4Netplayers 311023 mean?

The game's server browser reads the tags 4Netplayers 311023 publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join 4Netplayers 311023?

Enter client.connect 85.14.211.6:20000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.