Gamed!de
Online 85.14.194.247:28015 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Gamed!de?
Its rhythm cannot yet be told: too few of Gamed!de's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 12 days 3 hours ago the server made the world it is on now.
Player counts
How busy is Gamed!de?
The current population of Gamed!de is 0, against 8 slots. A seven-day average of 0 players, with a peak of 1.
How does Gamed!de rank against other Rust servers?
The top 32% of ranked servers includes Gamed!de, at #6,988 for player hours over the last seven days.
Settings and rules
Which map does Gamed!de run?
A procedural map of size 2,500 with seed 6738, generated by the game, runs on Gamed!de. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Gamed!de?
A gather rate is not given in the name Gamed!de. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Gamed!de run?
Rust network protocol 2635 and build 168909 on Linux is what Gamed!de runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Gamed!de online, and how reliable is it?
The server is up at the moment: Gamed!de is online. About 5 days 2 hours ago is when it last restarted, by its own uptime figure. It was up 120 of 168 hours across the last 7 full days, or 71% of the time. It first appears in Rust Heatmap records on 16 October 2026.
Where is Gamed!de located?
No region is published by Gamed!de. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.14.194.247:28015.
Does Gamed!de run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 15. Entities peaked at 31,477, counting buildings, deployables and all the rest of the world. The highest memory use was 2,656 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Gamed!de?
These Rust Heatmap lists include Gamed!de: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Gamed!de mean?
The game's server browser reads the tags Gamed!de publishes: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): Slot count: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Gamed!de?
To join by console, open it with F1 in Rust and enter client.connect 85.14.194.247:28015. Or press Launch Rust on this page, which connects you through Steam.