Gamed!de
Online 85.14.194.222:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Gamed!de?
Gamed!de has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 7 days 7 hours ago the server made the world it is on now.
Population
How busy is Gamed!de?
The current population of Gamed!de is 0, against 10 slots. The average across the last seven days is 0 players.
How does Gamed!de rank against other Rust servers?
Player hours over seven days put Gamed!de at #15,419, in the top 69% of ranked servers.
Map and rules
Which map does Gamed!de run?
The map on Gamed!de is procedural, size 2,500 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Gamed!de?
A gather rate is not given in the name Gamed!de. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Gamed!de run?
Rust network protocol 2634 and build 167781 is the build Gamed!de runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Gamed!de online, and how reliable is it?
The server is up at the moment: Gamed!de is online. Its reported uptime dates the last restart to about 7 days 5 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 20 October 2026.
Where is Gamed!de located?
Nothing about a region comes from Gamed!de. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.14.194.222:28015.
Does Gamed!de run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 31,162 entities, buildings and deployables included. Memory use reached 2,249 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Gamed!de?
The Rust Heatmap lists that Gamed!de fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Gamed!de mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags Gamed!de publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Gamed!de?
Press F1 in Rust to open the console, then enter client.connect 85.14.194.222:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.