[JP]TRS:RUST[PvE]
Offline 85.131.245.63:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [JP]TRS:RUST[PvE]?
[JP]TRS:RUST[PvE] has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 53 days 15 hours ago.
Population
How busy is [JP]TRS:RUST[PvE]?
Last seen 26 days 22 hours ago, [JP]TRS:RUST[PvE] is offline at the moment.
How does [JP]TRS:RUST[PvE] rank against other Rust servers?
Player hours over seven days put [JP]TRS:RUST[PvE] at #16,728, in the top 70% of ranked servers.
Rules and settings
Which map does [JP]TRS:RUST[PvE] run?
A procedural map of size 4,000 with seed 1, generated by the game, runs on [JP]TRS:RUST[PvE]. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [JP]TRS:RUST[PvE]?
A gather rate is not given in the name [JP]TRS:RUST[PvE]. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [JP]TRS:RUST[PvE] run?
Rust network protocol 2633 and build 162929 on Linux is what [JP]TRS:RUST[PvE] runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [JP]TRS:RUST[PvE] online, and how reliable is it?
Last seen 26 days 22 hours ago, [JP]TRS:RUST[PvE] is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [JP]TRS:RUST[PvE] located?
No region tag comes from [JP]TRS:RUST[PvE], but its name points to Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 85.131.245.63:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [JP]TRS:RUST[PvE]?
Modded Rust servers, by live population are the Rust Heatmap lists that [JP]TRS:RUST[PvE] fits. These are the filters that return it on the list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [JP]TRS:RUST[PvE] mean?
gmrust (Game mode): Rust survival, standard rules; mp48 (Max players): Slot count: 48; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): The game build here is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags [JP]TRS:RUST[PvE] publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [JP]TRS:RUST[PvE]?
Enter client.connect 85.131.245.63:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.