REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Online 85.1.29.131:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:12 UTC9d ago | 0° | – | running | 0 |
| Fri 2 Oct, 06:48 UTC25d ago | 1° | halved by day 3 | 16.5 days | 0 |
| Thu 1 Oct, 03:04 UTC27d ago | 0° | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
The average peak across its recent wipes is 0 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Wipes come at irregular times on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 9 days 11 hours ago the server made the world it is on now.
Population
How busy is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Of 50 slots on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, 0 are in use right now. A seven-day average of 0 players, with a peak of 2.
How does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE rank against other Rust servers?
Ranked #10,430 on seven-day player hours, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is in the top 47% of all ranked servers.
Map and rules
Which map does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs a procedural map of size 3,000 with seed 190440001, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
The name REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run?
The build on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE online, and how reliable is it?
Online now: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. About 45 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE located?
No region is published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 85.1.29.131:28015 is its address.
Does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run smoothly?
Average server fps over the last 48 hours was 170; it never dropped below 135. Entities peaked at 49,367, counting buildings, deployables and all the rest of the world. At its peak it held 1,766 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Best Rust community servers are the Rust Heatmap lists that REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Enter client.connect 85.1.29.131:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.