Local 1x1 (no EAC)
Offline 84.55.22.23:28015 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local 1x1 (no EAC)?
Its rhythm cannot yet be told: too few of Local 1x1 (no EAC)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 31 days 23 hours ago.
Player counts
How busy is Local 1x1 (no EAC)?
Last seen 29 days 23 hours ago, Local 1x1 (no EAC) is offline at the moment.
How does Local 1x1 (no EAC) rank against other Rust servers?
Player hours over seven days put Local 1x1 (no EAC) at #15,389, in the top 65% of ranked servers.
Rules and settings
Which map does Local 1x1 (no EAC) run?
A procedural map, generated by the game, runs on Local 1x1 (no EAC).
What are the rules and settings on Local 1x1 (no EAC)?
No gather rate appears in the name Local 1x1 (no EAC). Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Local 1x1 (no EAC) run?
The build on Local 1x1 (no EAC) is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local 1x1 (no EAC) online, and how reliable is it?
Local 1x1 (no EAC) is down just now; the last sighting was 29 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 26 September 2026.
Where is Local 1x1 (no EAC) located?
Nothing about a region comes from Local 1x1 (no EAC). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 84.55.22.23:28015.
Tags
Which Rust Heatmap lists and filters include Local 1x1 (no EAC)?
Best Rust community servers are the Rust Heatmap lists that Local 1x1 (no EAC) fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local 1x1 (no EAC) mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Local 1x1 (no EAC) publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local 1x1 (no EAC)?
To join by console, open it with F1 in Rust and enter client.connect 84.55.22.23:28015. Or press Launch Rust on this page, which connects you through Steam.