[EU|ITA] Mich
Online 84.221.16.135:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:06 UTC2d ago | 1° | – | running | 0 |
| Sat 24 Oct, 20:11 UTC4d ago | 1° | held half | 2 days | 0 |
| Mon 19 Oct, 06:59 UTC10d ago | 1° | held half | 5.5 days | 0 |
| Sat 17 Oct, 11:56 UTC11d ago | 1° | – | 1.8 days | 1 |
| Mon 12 Oct, 09:36 UTC16d ago | 2° | held half | 5.1 days | 0 |
| Sat 10 Oct, 09:08 UTC19d ago | 1° | held half | 2 days | 0 |
| Sun 4 Oct, 14:05 UTC24d ago | 1° | held half | 5.8 days | 1 |
| Sun 4 Oct, 07:11 UTC25d ago | 1° | – | 0.3 days | 0 |
| Sat 3 Oct, 09:21 UTC26d ago | 1° | – | 0.9 days | 0 |
| Fri 2 Oct, 10:20 UTC26d ago | 1° | – | 1 days | 0 |
| Wed 16 Sep, 08:13 UTC43d ago | 1° | halved by day 4 | 16.1 days | 0 |
| Tue 15 Sep, 09:55 UTC43d ago | 2° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [EU|ITA] Mich?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on [EU|ITA] Mich?
No next wipe can be predicted: [EU|ITA] Mich wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 13 hours ago.
Population
How busy is [EU|ITA] Mich?
The current population of [EU|ITA] Mich is 1, against 10 slots. A seven-day average of 0 players, with a peak of 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [EU|ITA] Mich rank against other Rust servers?
Ranked #5,990 on seven-day player hours, [EU|ITA] Mich is in the top 27% of all ranked servers.
Settings and rules
Which map does [EU|ITA] Mich run?
A custom map of 4,500 is in use on [EU|ITA] Mich. The map file is published for download from this page.
What are the rules and settings on [EU|ITA] Mich?
No gather rate appears in the name [EU|ITA] Mich. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [EU|ITA] Mich run?
The build on [EU|ITA] Mich is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [EU|ITA] Mich online, and how reliable is it?
The server is up at the moment: [EU|ITA] Mich is online. Its reported uptime dates the last restart to about 9 hours ago. 118 of 168 hours up over the last 7 full days, which is 70%. The first record of it on Rust Heatmap is 13 September 2026.
Where is [EU|ITA] Mich located?
No region tag comes from [EU|ITA] Mich, but its name points to Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 84.221.16.135:28015.
Does [EU|ITA] Mich run smoothly?
It averaged 80 server fps over the last 48 hours, with a low of 34. Entities peaked at 143,131, counting buildings, deployables and all the rest of the world. Memory use reached 4,146 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [EU|ITA] Mich?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that [EU|ITA] Mich fits. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on [EU|ITA] Mich mean?
The game's server browser reads the tags [EU|ITA] Mich publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; rustmaps (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [EU|ITA] Mich?
Enter client.connect 84.221.16.135:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/wfgp5uybw7 is where its website is.
