Rust HeatmapInfrared · players
IR live Players41,782 Servers11,662 Warm2,976 Fresh wipes · 3h89 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 200° now Linear · 0–200° · slots

Banish isolated benchmark

Offline 84.185.97.174:28015 checked 7d ago

Sp1 · players now 200/ 200
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#6,396
rank
top 29%
7d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
200
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 200, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 20:35 UTC7d ago 200 – running 0
Tue 20 Oct, 13:39 UTC7d ago 200 – 0.3 days 158

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 527 on average
259 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 331 on average
22 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 329 on average
35 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
128 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
46 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
48 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Banish isolated benchmark?

The average peak across its recent wipes is 200 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Banish isolated benchmark?

Banish isolated benchmark has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 5 hours ago.

Player counts

How busy is Banish isolated benchmark?

Banish isolated benchmark went quiet 7 days 5 hours ago and is offline right now.

How does Banish isolated benchmark rank against other Rust servers?

Ranked #6,396 on seven-day player hours, Banish isolated benchmark is in the top 29% of all ranked servers.

Map and rules

Which map does Banish isolated benchmark run?

A procedural map, generated by the game, runs on Banish isolated benchmark.

What are the rules and settings on Banish isolated benchmark?

No gather rate appears in the name Banish isolated benchmark. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Banish isolated benchmark run?

Rust network protocol 2634 and build 167231 on Linux is what Banish isolated benchmark runs. To join, your game must match the protocol; Steam handles the update.

Is Banish isolated benchmark online, and how reliable is it?

Offline at the moment: Banish isolated benchmark was last seen 7 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 20 October 2026.

Where is Banish isolated benchmark located?

No region is published by Banish isolated benchmark. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 84.185.97.174:28015.

Lists and filters

Which Rust Heatmap lists and filters include Banish isolated benchmark?

The Rust Heatmap lists that Banish isolated benchmark fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 200.

What do the server tags on Banish isolated benchmark mean?

gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): This server has 200 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Banish isolated benchmark publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Banish isolated benchmark?

Enter client.connect 84.185.97.174:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp200
Max players This server has 200 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167231
Build The game build here is 167231.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.