Rust HeatmapInfrared · players
IR live Players94,880 Servers11,849 Warm4,038 Fresh wipes · 3h160 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–5° · slots

Operational Control Center

Offline 84.174.76.43:28015 checked 4d ago

moddedcarbonpve
Sp1 · players now 1/ 5
20% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#12,544
rank
top 57%
4d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
205 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 231 on average
339 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 94 on average
89 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
52 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 54 on average
29 / 250
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 53 on average
39 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Operational Control Center?

Operational Control Center has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 7 hours ago.

Population

How busy is Operational Control Center?

Operational Control Center went quiet 4 days 6 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1.

How does Operational Control Center rank against other Rust servers?

The top 57% of ranked servers includes Operational Control Center, at #12,544 for player hours over the last seven days.

Rules and settings

Which map does Operational Control Center run?

The game generates the procedural map on Operational Control Center.

What are the rules and settings on Operational Control Center?

A gather rate is not given in the name Operational Control Center. 8 players is the default group size, and that is the limit here. pve is the game mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Operational Control Center run?

Rust network protocol 2635 and build 168909 on Windows is what Operational Control Center runs. To join, your game must match the protocol; Steam handles the update.

Is Operational Control Center online, and how reliable is it?

Last seen 4 days 6 hours ago, Operational Control Center is offline right now. 0 of 72 hours up over the last 3 full days, which is 0%. The first record of it on Rust Heatmap is 23 October 2026.

Where is Operational Control Center located?

No region is published by Operational Control Center. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.174.76.43:28015.

Lists and filters

Which Rust Heatmap lists and filters include Operational Control Center?

The Rust Heatmap lists that Operational Control Center fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on Operational Control Center mean?

gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags Operational Control Center publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Operational Control Center?

To join by console, open it with F1 in Rust and enter client.connect 84.174.76.43:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players The slot count is 5.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.