Operational Control Center
Offline 84.174.76.43:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Operational Control Center?
Operational Control Center has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 7 hours ago.
Population
How busy is Operational Control Center?
Operational Control Center went quiet 4 days 6 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1.
How does Operational Control Center rank against other Rust servers?
The top 57% of ranked servers includes Operational Control Center, at #12,544 for player hours over the last seven days.
Rules and settings
Which map does Operational Control Center run?
The game generates the procedural map on Operational Control Center.
What are the rules and settings on Operational Control Center?
A gather rate is not given in the name Operational Control Center. 8 players is the default group size, and that is the limit here. pve is the game mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Operational Control Center run?
Rust network protocol 2635 and build 168909 on Windows is what Operational Control Center runs. To join, your game must match the protocol; Steam handles the update.
Is Operational Control Center online, and how reliable is it?
Last seen 4 days 6 hours ago, Operational Control Center is offline right now. 0 of 72 hours up over the last 3 full days, which is 0%. The first record of it on Rust Heatmap is 23 October 2026.
Where is Operational Control Center located?
No region is published by Operational Control Center. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.174.76.43:28015.
Lists and filters
Which Rust Heatmap lists and filters include Operational Control Center?
The Rust Heatmap lists that Operational Control Center fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Operational Control Center mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags Operational Control Center publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Operational Control Center?
To join by console, open it with F1 in Rust and enter client.connect 84.174.76.43:28015. Or press Launch Rust on this page, which connects you through Steam.