JellyJoker
Offline 84.166.21.126:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:54 UTC35d ago | 0° | – | running | 0 |
| Wed 23 Sep, 12:23 UTC35d ago | 0° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on JellyJoker?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on JellyJoker?
JellyJoker has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 35 days 2 hours ago.
Population
How busy is JellyJoker?
The last time JellyJoker was seen was 35 days 2 hours ago, and it is offline now.
How does JellyJoker rank against other Rust servers?
Player hours over seven days put JellyJoker at #15,478, in the top 71% of ranked servers.
Map and rules
Which map does JellyJoker run?
JellyJoker runs a procedural map, which the game generates.
What are the rules and settings on JellyJoker?
A gather rate is not given in the name JellyJoker. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does JellyJoker run?
Rust network protocol 2633 and build 165217 on Windows is what JellyJoker runs. Steam updates your game for you, and the protocol has to match for you to join.
Is JellyJoker online, and how reliable is it?
Last seen 35 days 2 hours ago, JellyJoker is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 23 September 2026.
Where is JellyJoker located?
Nothing about a region comes from JellyJoker. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 84.166.21.126:28015.
Tags
Which Rust Heatmap lists and filters include JellyJoker?
These Rust Heatmap lists include JellyJoker: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on JellyJoker mean?
These are the tags JellyJoker publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join JellyJoker?
To join by console, open it with F1 in Rust and enter client.connect 84.166.21.126:28015. Or press Launch Rust on this page, which connects you through Steam.