Test
Offline 84.166.196.163:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test?
The record of Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 23 days 13 hours ago.
Population
How busy is Test?
Test went quiet 20 days 9 hours ago and is offline right now.
How does Test rank against other Rust servers?
Ranked #15,901 on seven-day player hours, Test is in the top 72% of all ranked servers.
Map and rules
Which map does Test run?
The game generates the procedural map on Test.
What are the rules and settings on Test?
The name Test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Test run?
The build on Test is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test online, and how reliable is it?
Last seen 20 days 9 hours ago, Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 4 October 2026.
Where is Test located?
A region is not published for Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.166.196.163:28015.
Tags
Which Rust Heatmap lists and filters include Test?
These Rust Heatmap lists include Test: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp3 (Max players): Slot count: 3; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test?
Press F1 in Rust to open the console, then enter client.connect 84.166.196.163:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.