Rust HeatmapInfrared · players
IR live Players70,703 Servers11,802 Warm3,677 Fresh wipes · 3h121 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–500° · slots

Mod testing ground

Offline 84.15.220.97:28015 checked 12d ago

carbon
Sp1 · players now 1/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,911
rank
top 60%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 12d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
510 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
340 / 400
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
39 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
109 / 150
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
125 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Mod testing ground?

The record of Mod testing ground's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 24 days 7 hours ago the server made the world it is on now.

Population

How busy is Mod testing ground?

The last time Mod testing ground was seen was 12 days 2 hours ago, and it is offline now.

How does Mod testing ground rank against other Rust servers?

Player hours over seven days put Mod testing ground at #12,911, in the top 60% of ranked servers.

Map and rules

Which map does Mod testing ground run?

A procedural map, generated by the game, runs on Mod testing ground.

What are the rules and settings on Mod testing ground?

The name Mod testing ground does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Mod testing ground run?

Rust network protocol 2634 and build 166652 on Windows is what Mod testing ground runs. To join, your game must match the protocol; Steam handles the update.

Is Mod testing ground online, and how reliable is it?

Offline at the moment: Mod testing ground was last seen 12 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 October 2026.

Where is Mod testing ground located?

No region is published by Mod testing ground. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 84.15.220.97:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Mod testing ground?

The Rust Heatmap lists that Mod testing ground fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

What do the server tags on Mod testing ground mean?

gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^y (Carbon): Plugins run through Carbon are the tags Mod testing ground publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Mod testing ground?

To join by console, open it with F1 in Rust and enter client.connect 84.15.220.97:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp500
Max players The slot count is 500.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.