Rust HeatmapInfrared · players
IR live Players95,622 Servers11,862 Warm4,072 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Rusted #1

Online 83.243.140.3:28015 checked 14m ago

Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 18:00flare: a wipe in that hourTue 16:00
0
7-day average
peak 1
#11,426
rank
top 52%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 14m ago

Li2Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:48 UTC5d ago 1 – running 0
Thu 15 Oct, 10:39 UTC12d ago 1 halved by day 1 7 days 0
Wed 7 Oct, 14:18 UTC20d ago 1 halved by day 1 7.8 days 0
Tue 6 Oct, 21:29 UTC20d ago 1 – 0.7 days 0
Wed 30 Sep, 23:24 UTC26d ago 1 halved by day 1 5.9 days 0
Mon 28 Sep, 04:24 UTC29d ago 1 halved by day 1 2.8 days 0
Wed 23 Sep, 15:50 UTC34d ago 1 halved by day 1 4.5 days 0
Mon 21 Sep, 10:20 UTC36d ago 1 halved by day 1 2.2 days 0
Wed 16 Sep, 16:47 UTC41d ago 1 halved by day 1 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 498 on average
812 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 352 on average
63 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 345 on average
125 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
526 / 550
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 284 on average
311 / 325
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 256 on average
219 / 325

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Rusted #1?

Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on Rusted #1?

No next wipe can be predicted: Rusted #1 wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 5 days 6 hours ago the server made the world it is on now.

Player counts

How busy is Rusted #1?

Of 20 slots on Rusted #1, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1.

How does Rusted #1 rank against other Rust servers?

The top 52% of ranked servers includes Rusted #1, at #11,426 for player hours over the last seven days.

Rules and settings

What are the rules and settings on Rusted #1?

The name Rusted #1 does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Rusted #1 run?

The build on Rusted #1 is Rust network protocol 2635 and build 168837, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rusted #1 online, and how reliable is it?

The server is up at the moment: Rusted #1 is online. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Rusted #1 located?

A region is not published for Rusted #1. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 83.243.140.3:28015.

Lists and filters

Which Rust Heatmap lists and filters include Rusted #1?

Best Rust community servers are the Rust Heatmap lists that Rusted #1 fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on Rusted #1 mean?

gmvanilla (Game mode): The vanilla survival game; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168837 (Build): This build is 168837; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Rusted #1 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Rusted #1?

To join by console, open it with F1 in Rust and enter client.connect 83.243.140.3:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168837,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp20
Max players This server has 20 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168837
Build This build is 168837.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.