LocalTest
Offline 83.168.91.89:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on LocalTest?
LocalTest has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 5 days 6 hours ago.
Player counts
How busy is LocalTest?
LocalTest went quiet 5 days 3 hours ago and is offline right now. The average across the last seven days is 0 players.
How does LocalTest rank against other Rust servers?
The top 70% of ranked servers includes LocalTest, at #15,369 for player hours over the last seven days.
Rules and settings
Which map does LocalTest run?
A procedural map, generated by the game, runs on LocalTest.
What are the rules and settings on LocalTest?
A gather rate is not given in the name LocalTest. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does LocalTest run?
Rust network protocol 2634 and build 167781 is the build LocalTest runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is LocalTest online, and how reliable is it?
LocalTest is down just now; the last sighting was 5 days 3 hours ago. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is LocalTest located?
No region is published by LocalTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 83.168.91.89:28015.
Tags
Which Rust Heatmap lists and filters include LocalTest?
Best Rust community servers are the Rust Heatmap lists that LocalTest fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on LocalTest mean?
These are the tags LocalTest publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join LocalTest?
To join by console, open it with F1 in Rust and enter client.connect 83.168.91.89:28015. Or press Launch Rust on this page, which connects you through Steam.