nameserver
Offline 83.167.115.179:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on nameserver?
Its rhythm cannot yet be told: too few of nameserver's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 5 hours ago.
Population
How busy is nameserver?
Last seen 23 days 5 hours ago, nameserver is offline at the moment.
How does nameserver rank against other Rust servers?
Player hours over seven days put nameserver at #13,861, in the top 61% of ranked servers.
Map and rules
Which map does nameserver run?
The game generates the procedural map on nameserver.
What are the rules and settings on nameserver?
A gather rate is not given in the name nameserver. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does nameserver run?
Rust network protocol 2634 and build 166652 is the build nameserver runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is nameserver online, and how reliable is it?
Offline at the moment: nameserver was last seen 23 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 4 October 2026.
Where is nameserver located?
No region is published by nameserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 83.167.115.179:28015.
Lists and filters
Which Rust Heatmap lists and filters include nameserver?
Best Rust community servers are the Rust Heatmap lists that nameserver fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on nameserver mean?
These are the tags nameserver publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): This server has 15 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join nameserver?
Enter client.connect 83.167.115.179:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.