Local 1x1 (no EAC)
Offline 82.34.240.179:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 23:15 UTC19d ago | 1° | – | running | 1 |
| Fri 25 Sep, 17:32 UTC33d ago | 1° | – | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local 1x1 (no EAC)?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Local 1x1 (no EAC)?
Its rhythm cannot yet be told: too few of Local 1x1 (no EAC)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 1 hours ago the server made the world it is on now.
Player counts
How busy is Local 1x1 (no EAC)?
The last time Local 1x1 (no EAC) was seen was 7 days 10 hours ago, and it is offline now.
How does Local 1x1 (no EAC) rank against other Rust servers?
The top 59% of ranked servers includes Local 1x1 (no EAC), at #13,159 for player hours over the last seven days.
Map and rules
Which map does Local 1x1 (no EAC) run?
Local 1x1 (no EAC) runs a procedural map, which the game generates.
What are the rules and settings on Local 1x1 (no EAC)?
A gather rate is not given in the name Local 1x1 (no EAC). The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Local 1x1 (no EAC) run?
Rust network protocol 2634 and build 167398 on Windows is what Local 1x1 (no EAC) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Local 1x1 (no EAC) online, and how reliable is it?
Last seen 7 days 10 hours ago, Local 1x1 (no EAC) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 25 September 2026.
Where is Local 1x1 (no EAC) located?
Nothing about a region comes from Local 1x1 (no EAC). Rust Heatmap shows the location a server states. It does not look up the machine's location. 82.34.240.179:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Local 1x1 (no EAC)?
The Rust Heatmap lists that Local 1x1 (no EAC) fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local 1x1 (no EAC) mean?
These are the tags Local 1x1 (no EAC) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Local 1x1 (no EAC)?
To join by console, open it with F1 in Rust and enter client.connect 82.34.240.179:28015. Or press Launch Rust on this page, which connects you through Steam.