test 290011
Offline EA 82.21.2.4:4110 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers, top 88% in EA, and #190 of the solo servers (top 86%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 08:12 UTC, in 2d 12h. Every Friday at 08:12 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 08:12 UTC4d ago | 1° | – | running | 0 |
| Fri 16 Oct, 07:51 UTC11d ago | 1° | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 08:24 UTC18d ago | 1° | halved by day 5 | 7 days | 0 |
| Fri 2 Oct, 04:43 UTC25d ago | 1° | held half | 7.2 days | 0 |
| Fri 25 Sep, 06:28 UTC32d ago | 1° | held half | 6.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on test 290011?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 3.5 when it did not hold.
What is the wipe schedule on test 290011?
test 290011 runs a wipe schedule of every Friday at 08:12 UTC. Friday 30 October at 08:12 UTC is when its next wipe is due. 4 days 11 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Population
How busy is test 290011?
The last time test 290011 was seen was 4 days 11 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1.
How does test 290011 rank against other Rust servers?
On player hours over the last seven days, test 290011 is #13,079 globally (top 59%) and #481 in Asia. Ranked against other solo servers, it comes in at #190.
Map and rules
Which map does test 290011 run?
test 290011 runs a procedural map of size 3,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on test 290011?
No gather rate appears in the name test 290011. Teams are not an option here; it is solo only. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does test 290011 run?
The build on test 290011 is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is test 290011 online, and how reliable is it?
test 290011 is down just now; the last sighting was 4 days 11 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is test 290011 located?
The EA tag is how test 290011 lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 82.21.2.4:4110.
Lists and filters
Which Rust Heatmap lists and filters include test 290011?
The Rust Heatmap lists that test 290011 fits are: Best Rust community servers, Solo Rust servers and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on test 290011 mean?
These are the tags test 290011 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp3 (Max players): The slot count is 3; ts1 (Group limit): A team holds no more than 1; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); EA (East Asia): In the server browser it sits under East Asia. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join test 290011?
Enter client.connect 82.21.2.4:4110 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.