[EU] PureRust.org | Vanilla+ | BiWeekly
Online 82.165.143.144:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:57 UTC13d ago | 0° | – | running | 0 |
| Thu 1 Oct, 17:53 UTC FW27d ago | 0° | – | 14 days | 0 |
| Fri 18 Sep, 06:01 UTC40d ago | 0° | – | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU] PureRust.org | Vanilla+ | BiWeekly?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [EU] PureRust.org | Vanilla+ | BiWeekly?
Wipes come at irregular times on [EU] PureRust.org | Vanilla+ | BiWeekly, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 13 days 11 hours ago the server made the world it is on now.
Player counts
How busy is [EU] PureRust.org | Vanilla+ | BiWeekly?
The current population of [EU] PureRust.org | Vanilla+ | BiWeekly is 0, against 100 slots. Averaged over the past week: 0 players.
How does [EU] PureRust.org | Vanilla+ | BiWeekly rank against other Rust servers?
Player hours over seven days put [EU] PureRust.org | Vanilla+ | BiWeekly at #15,351, in the top 69% of ranked servers.
Map and rules
Which map does [EU] PureRust.org | Vanilla+ | BiWeekly run?
The custom map on [EU] PureRust.org | Vanilla+ | BiWeekly has size 3,500, and its file is published for download from this page.
What are the rules and settings on [EU] PureRust.org | Vanilla+ | BiWeekly?
The name [EU] PureRust.org | Vanilla+ | BiWeekly does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [EU] PureRust.org | Vanilla+ | BiWeekly run?
Rust network protocol 2635 and build 168909 is the build [EU] PureRust.org | Vanilla+ | BiWeekly runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [EU] PureRust.org | Vanilla+ | BiWeekly online, and how reliable is it?
Online now: [EU] PureRust.org | Vanilla+ | BiWeekly. About 21 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 14 September 2026.
Where is [EU] PureRust.org | Vanilla+ | BiWeekly located?
No region tag comes from [EU] PureRust.org | Vanilla+ | BiWeekly, but its name points to Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 82.165.143.144:28015.
Does [EU] PureRust.org | Vanilla+ | BiWeekly run smoothly?
The last 48 hours brought an average of 162 server fps and a floor of 96. The world held as many as 73,940 entities, buildings and deployables included. At its peak it held 2,788 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [EU] PureRust.org | Vanilla+ | BiWeekly?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that [EU] PureRust.org | Vanilla+ | BiWeekly fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [EU] PureRust.org | Vanilla+ | BiWeekly mean?
gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; rustmaps (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags [EU] PureRust.org | Vanilla+ | BiWeekly publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [EU] PureRust.org | Vanilla+ | BiWeekly?
Enter client.connect 82.165.143.144:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://purerust.org is where its website is.