Rust HeatmapInfrared · players
IR live Players41,937 Servers11,705 Warm3,034 Fresh wipes · 3h101 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 29d ago

Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,514
rank
top 61%
29d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 29d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 14:51 UTC29d ago 1 – running 0
Mon 28 Sep, 22:38 UTC30d ago 1 – 0.7 days 0
Mon 28 Sep, 13:37 UTC30d ago 1 – 0.4 days 0
Tue 22 Sep, 21:19 UTC36d ago 0 – 5.7 days 1
Wed 16 Sep, 18:17 UTC42d ago 1 – 6.1 days 1
Tue 15 Sep, 19:51 UTC43d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
204 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
123 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
25 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
25 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
30 / 225

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RavenusDev - Map Test?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on RavenusDev - Map Test?

There is no next wipe to predict on RavenusDev - Map Test, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 29 days 10 hours ago.

Population

How busy is RavenusDev - Map Test?

RavenusDev - Map Test went quiet 29 days 9 hours ago and is offline right now.

How does RavenusDev - Map Test rank against other Rust servers?

Ranked #14,514 on seven-day player hours, RavenusDev - Map Test is in the top 61% of all ranked servers.

Map and rules

What are the rules and settings on RavenusDev - Map Test?

A gather rate is not given in the name RavenusDev - Map Test. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does RavenusDev - Map Test run?

Rust network protocol 2633 and build 165217 is the build RavenusDev - Map Test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RavenusDev - Map Test online, and how reliable is it?

Last seen 29 days 9 hours ago, RavenusDev - Map Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is RavenusDev - Map Test located?

No region is published by RavenusDev - Map Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 82.0.139.250:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include RavenusDev - Map Test?

These Rust Heatmap lists include RavenusDev - Map Test: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RavenusDev - Map Test mean?

The game's server browser reads the tags RavenusDev - Map Test publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join RavenusDev - Map Test?

Press F1 in Rust to open the console, then enter client.connect 82.0.139.250:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players The slot count is 1.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol To join, run the same version: game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.