RavenusDev - Map Test
Offline 82.0.139.250:28015 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 14:51 UTC29d ago | 1° | – | running | 0 |
| Mon 28 Sep, 22:38 UTC30d ago | 1° | – | 0.7 days | 0 |
| Mon 28 Sep, 13:37 UTC30d ago | 1° | – | 0.4 days | 0 |
| Tue 22 Sep, 21:19 UTC36d ago | 0° | – | 5.7 days | 1 |
| Wed 16 Sep, 18:17 UTC42d ago | 1° | – | 6.1 days | 1 |
| Tue 15 Sep, 19:51 UTC43d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RavenusDev - Map Test?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RavenusDev - Map Test?
There is no next wipe to predict on RavenusDev - Map Test, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 29 days 10 hours ago.
Population
How busy is RavenusDev - Map Test?
RavenusDev - Map Test went quiet 29 days 9 hours ago and is offline right now.
How does RavenusDev - Map Test rank against other Rust servers?
Ranked #14,514 on seven-day player hours, RavenusDev - Map Test is in the top 61% of all ranked servers.
Map and rules
What are the rules and settings on RavenusDev - Map Test?
A gather rate is not given in the name RavenusDev - Map Test. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does RavenusDev - Map Test run?
Rust network protocol 2633 and build 165217 is the build RavenusDev - Map Test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RavenusDev - Map Test online, and how reliable is it?
Last seen 29 days 9 hours ago, RavenusDev - Map Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is RavenusDev - Map Test located?
No region is published by RavenusDev - Map Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 82.0.139.250:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RavenusDev - Map Test?
These Rust Heatmap lists include RavenusDev - Map Test: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RavenusDev - Map Test mean?
The game's server browser reads the tags RavenusDev - Map Test publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RavenusDev - Map Test?
Press F1 in Rust to open the console, then enter client.connect 82.0.139.250:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.