Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | 1° | – | running | 0 |
| Sun 4 Oct, 12:11 UTC24d ago | 1° | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC27d ago | 1° | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1° | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1° | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC41d ago | 1° | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC42d ago | 1° | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Production-test-server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Production-test-server?
Once a month, with the force wipe, Production-test-server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 22 days 15 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Production-test-server?
The last time Production-test-server was seen was 22 days 13 hours ago, and it is offline now.
How does Production-test-server rank against other Rust servers?
Ranked #13,767 on seven-day player hours, Production-test-server is in the top 61% of all ranked servers.
Rules and settings
What are the rules and settings on Production-test-server?
The name Production-test-server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Production-test-server run?
Rust network protocol 2634 and build 166652 on Windows is what Production-test-server runs. To join, your game must match the protocol; Steam handles the update.
Is Production-test-server online, and how reliable is it?
Production-test-server is down just now; the last sighting was 22 days 13 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 14 September 2026.
Where is Production-test-server located?
Nothing about a region comes from Production-test-server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 81.141.211.204:28015.
Tags
Which Rust Heatmap lists and filters include Production-test-server?
Modded Rust servers, by live population are the Rust Heatmap lists that Production-test-server fits. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Production-test-server mean?
These are the tags Production-test-server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Production-test-server?
Press F1 in Rust to open the console, then enter client.connect 81.141.211.204:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.