Rust HeatmapInfrared · players
IR live Players67,749 Servers11,777 Warm3,536 Fresh wipes · 3h194 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Twofish Carbon Staging Test Server

Offline 81.100.154.125:28115 checked 27d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,508
rank
top 70%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:02 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
513 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
418 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
52 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
55 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
60 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
167 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Twofish Carbon Staging Test Server?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Twofish Carbon Staging Test Server?

Twofish Carbon Staging Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 23 hours ago.

Population

How busy is Twofish Carbon Staging Test Server?

The last time Twofish Carbon Staging Test Server was seen was 27 days 23 hours ago, and it is offline now.

How does Twofish Carbon Staging Test Server rank against other Rust servers?

Ranked #16,508 on seven-day player hours, Twofish Carbon Staging Test Server is in the top 70% of all ranked servers.

Rules and settings

Which map does Twofish Carbon Staging Test Server run?

The game generates the procedural map on Twofish Carbon Staging Test Server.

What are the rules and settings on Twofish Carbon Staging Test Server?

A gather rate is not given in the name Twofish Carbon Staging Test Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Twofish Carbon Staging Test Server run?

Rust network protocol 2634 and build 166490 is the build Twofish Carbon Staging Test Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Twofish Carbon Staging Test Server online, and how reliable is it?

Twofish Carbon Staging Test Server is down just now; the last sighting was 27 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 1 October 2026.

Where is Twofish Carbon Staging Test Server located?

Nothing about a region comes from Twofish Carbon Staging Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 81.100.154.125:28115 is its address.

Tags

Which Rust Heatmap lists and filters include Twofish Carbon Staging Test Server?

These Rust Heatmap lists include Twofish Carbon Staging Test Server: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Twofish Carbon Staging Test Server mean?

These are the tags Twofish Carbon Staging Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166490 (Build): The game build here is 166490; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Twofish Carbon Staging Test Server?

Press F1 in Rust to open the console, then enter client.connect 81.100.154.125:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166490,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166490
Build The game build here is 166490.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.