Rust HeatmapInfrared · players
IR live Players79,700 Servers11,793 Warm3,567 Fresh wipes · 3h247 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

JonDoughandfriends

Online 81.0.246.242:28315 checked 11m ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 23:00flare: a wipe in that hourThu 21:00
0
7-day average
peak –
#15,276
rank
top 69%
28d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW28d ago 0 – running 0
Mon 14 Sep, 10:23 UTC45d ago 1 halved by day 1 17.3 days 0
Mon 14 Sep, 01:19 UTC45d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 503 on average
187 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
235 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
658 / 800
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
37 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
744 / 900
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 245 on average
599 / 725

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on JonDoughandfriends?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on JonDoughandfriends?

No next wipe can be predicted: JonDoughandfriends wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 28 days 4 hours ago.

Player counts

How busy is JonDoughandfriends?

Of 50 slots on JonDoughandfriends, 0 are in use right now. The average across the last seven days is 0 players.

How does JonDoughandfriends rank against other Rust servers?

Ranked #15,276 on seven-day player hours, JonDoughandfriends is in the top 69% of all ranked servers.

Rules and settings

Which map does JonDoughandfriends run?

A procedural map of size 5,000 with seed 2147483647, generated by the game, runs on JonDoughandfriends. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on JonDoughandfriends?

A gather rate is not given in the name JonDoughandfriends. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does JonDoughandfriends run?

Rust network protocol 2635 and build 168909 is the build JonDoughandfriends runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is JonDoughandfriends online, and how reliable is it?

The server is up at the moment: JonDoughandfriends is online. The uptime it reports puts the last restart at about 7 days 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is JonDoughandfriends located?

A region is not published for JonDoughandfriends. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 81.0.246.242:28315.

Does JonDoughandfriends run smoothly?

Average server fps over the last 48 hours was 58; it never dropped below 45. The world held as many as 146,423 entities, buildings and deployables included. At its peak it held 4,563 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include JonDoughandfriends?

These Rust Heatmap lists include JonDoughandfriends: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on JonDoughandfriends mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags JonDoughandfriends publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join JonDoughandfriends?

To join by console, open it with F1 in Rust and enter client.connect 81.0.246.242:28315. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.