RustMods.win | TEST SERVER
Offline 80.89.74.45:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 00:05 UTC35d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustMods.win | TEST SERVER?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RustMods.win | TEST SERVER?
RustMods.win | TEST SERVER has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 35 days 23 hours ago.
Population
How busy is RustMods.win | TEST SERVER?
Last seen 35 days 23 hours ago, RustMods.win | TEST SERVER is offline at the moment.
How does RustMods.win | TEST SERVER rank against other Rust servers?
Player hours over seven days put RustMods.win | TEST SERVER at #15,493, in the top 67% of ranked servers.
Settings and rules
Which map does RustMods.win | TEST SERVER run?
A procedural map, generated by the game, runs on RustMods.win | TEST SERVER.
What are the rules and settings on RustMods.win | TEST SERVER?
The name RustMods.win | TEST SERVER does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustMods.win | TEST SERVER run?
Rust network protocol 2633 and build 164530 is the build RustMods.win | TEST SERVER runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustMods.win | TEST SERVER online, and how reliable is it?
RustMods.win | TEST SERVER is down just now; the last sighting was 35 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is RustMods.win | TEST SERVER located?
No region is published by RustMods.win | TEST SERVER. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 80.89.74.45:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustMods.win | TEST SERVER?
The Rust Heatmap lists that RustMods.win | TEST SERVER fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustMods.win | TEST SERVER mean?
These are the tags RustMods.win | TEST SERVER publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RustMods.win | TEST SERVER?
Enter client.connect 80.89.74.45:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.