sran' inc. | STAGING (main)
Offline 80.242.59.137:35500 checked 28m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:04 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 19:41 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 19:28 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 18:45 UTC2h ago | – | – | – | 0 |
| Thu 29 Oct, 17:12 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 16:33 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 16:21 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 15:17 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 14:20 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 12:50 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 12:07 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 11:31 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 10:50 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 10:03 UTC11h ago | – | – | – | 0 |
| Thu 29 Oct, 09:21 UTC11h ago | – | – | – | 0 |
| Thu 29 Oct, 06:27 UTC14h ago | – | – | – | 0 |
| Thu 29 Oct, 05:16 UTC16h ago | – | – | – | 0 |
| Thu 29 Oct, 04:58 UTC16h ago | – | – | – | 0 |
| Thu 29 Oct, 04:22 UTC16h ago | – | – | – | 0 |
| Thu 29 Oct, 03:23 UTC17h ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on sran' inc. | STAGING (main)?
A new world arrives every few hours on sran' inc. | STAGING (main); there is no wipe schedule, and these resets are not wipes.
Population
How busy is sran' inc. | STAGING (main)?
Last seen 28 minutes ago, sran' inc. | STAGING (main) is offline at the moment. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.
How does sran' inc. | STAGING (main) rank against other Rust servers?
Player hours over seven days put sran' inc. | STAGING (main) at #11,709, in the top 53% of ranked servers.
Map and rules
Which map does sran' inc. | STAGING (main) run?
sran' inc. | STAGING (main) runs a procedural map of size 4,500 with seed 125252, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named SRAN MAP.
What are the rules and settings on sran' inc. | STAGING (main)?
The name sran' inc. | STAGING (main) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does sran' inc. | STAGING (main) run?
Rust network protocol 2636 and build 169691 on Windows is what sran' inc. | STAGING (main) runs. To join, your game must match the protocol; Steam handles the update.
Is sran' inc. | STAGING (main) online, and how reliable is it?
Last seen 28 minutes ago, sran' inc. | STAGING (main) is offline right now. Its reported uptime dates the last restart to about 15 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is sran' inc. | STAGING (main) located?
A region is not published for sran' inc. | STAGING (main). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 80.242.59.137:35500 is its address.
Does sran' inc. | STAGING (main) run smoothly?
It averaged 25 server fps over the last 48 hours, with a low of 4. The world held as many as 10,000 entities, buildings and deployables included. At its peak it held 2,093 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include sran' inc. | STAGING (main)?
Modded Rust servers, by live population are the Rust Heatmap lists that sran' inc. | STAGING (main) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on sran' inc. | STAGING (main) mean?
These are the tags sran' inc. | STAGING (main) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): Teams cap at 8, which is the game default; v2636 (Protocol): Your game must match protocol 2636 to get in; cs169691 (Build): This build is 169691; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join sran' inc. | STAGING (main)?
Press F1 in Rust to open the console, then enter client.connect 80.242.59.137:35500. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://discord.com/invite/sran is where its website is.
