Dagnabbits testserver
Offline 80.208.80.139:28015 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 06:20 UTC13d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Dagnabbits testserver?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Dagnabbits testserver?
Its rhythm cannot yet be told: too few of Dagnabbits testserver's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 13 days 13 hours ago.
Player counts
How busy is Dagnabbits testserver?
Dagnabbits testserver went quiet 3 hours ago and is offline right now. A seven-day average of 0 players.
How does Dagnabbits testserver rank against other Rust servers?
Player hours over seven days put Dagnabbits testserver at #15,323, in the top 69% of ranked servers.
Rules and settings
Which map does Dagnabbits testserver run?
The map on Dagnabbits testserver is procedural, size 4,500 with seed 981907749, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Dagnabbits testserver?
No gather rate appears in the name Dagnabbits testserver. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Dagnabbits testserver run?
The build on Dagnabbits testserver is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Dagnabbits testserver online, and how reliable is it?
Offline at the moment: Dagnabbits testserver was last seen 3 hours ago. 3 of 168 hours up over the last 7 full days, which is 2%. The first record of it on Rust Heatmap is 17 September 2026.
Where is Dagnabbits testserver located?
A region is not published for Dagnabbits testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 80.208.80.139:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Dagnabbits testserver?
Best Rust community servers are the Rust Heatmap lists that Dagnabbits testserver fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Dagnabbits testserver mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Dagnabbits testserver publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Dagnabbits testserver?
Press F1 in Rust to open the console, then enter client.connect 80.208.80.139:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.