<oddball
Offline 80.0.186.84:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:27 UTC2d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on <oddball?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on <oddball?
Its rhythm cannot yet be told: too few of <oddball's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 4 hours ago.
Player counts
How busy is <oddball?
Last seen 45 hours ago, <oddball is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.
How does <oddball rank against other Rust servers?
Ranked #7,827 on seven-day player hours, <oddball is in the top 35% of all ranked servers.
Settings and rules
Which map does <oddball run?
A procedural map of size 4,500 with seed 465223350, generated by the game, runs on <oddball. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on <oddball?
No gather rate appears in the name <oddball. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does <oddball run?
Rust network protocol 2635 and build 168909 is the build <oddball runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is <oddball online, and how reliable is it?
Offline at the moment: <oddball was last seen 45 hours ago. Its reported uptime dates the last restart to about 6 hours ago. 15 of 168 hours up over the last 7 full days, which is 9%. The first record of it on Rust Heatmap is 10 October 2026.
Where is <oddball located?
Nothing about a region comes from <oddball. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 80.0.186.84:28015.
Does <oddball run smoothly?
The last 48 hours brought an average of 98 server fps and a floor of 96. The world held as many as 119,636 entities, buildings and deployables included. At its peak it held 3,485 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include <oddball?
The Rust Heatmap lists that <oddball fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on <oddball mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags <oddball publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join <oddball?
Enter client.connect 80.0.186.84:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
