Rust HeatmapInfrared · players
IR live Players35,650 Servers11,617 Warm2,906 Fresh wipes · 3h67 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Local Dev Server

Offline 8.7.245.21:28015 checked 17d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,654
rank
top 62%
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 17d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 534 on average
262 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 322 on average
22 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 321 on average
16 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
169 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
81 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
20 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Local Dev Server?

Its rhythm cannot yet be told: too few of Local Dev Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 11 hours ago.

Population

How busy is Local Dev Server?

The last time Local Dev Server was seen was 17 days 3 hours ago, and it is offline now.

How does Local Dev Server rank against other Rust servers?

Ranked #13,654 on seven-day player hours, Local Dev Server is in the top 62% of all ranked servers.

Map and rules

Which map does Local Dev Server run?

The game generates the procedural map on Local Dev Server.

What are the rules and settings on Local Dev Server?

A gather rate is not given in the name Local Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.

Server details

Which version of Rust does Local Dev Server run?

Rust network protocol 2634 and build 166494 is the build Local Dev Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Local Dev Server online, and how reliable is it?

Local Dev Server is down just now; the last sighting was 17 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 1 October 2026.

Where is Local Dev Server located?

No region is published by Local Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 8.7.245.21:28015.

Lists and filters

Which Rust Heatmap lists and filters include Local Dev Server?

The Rust Heatmap lists that Local Dev Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local Dev Server mean?

These are the tags Local Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Local Dev Server?

Enter client.connect 8.7.245.21:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166494
Build This build is 166494.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.