JellyJoker
Offline 79.207.183.78:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on JellyJoker?
The record of JellyJoker's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 9 days 17 hours ago the server made the world it is on now.
Player counts
How busy is JellyJoker?
JellyJoker went quiet 8 days 19 hours ago and is offline right now.
How does JellyJoker rank against other Rust servers?
Ranked #15,248 on seven-day player hours, JellyJoker is in the top 69% of all ranked servers.
Map and rules
Which map does JellyJoker run?
JellyJoker runs a procedural map, which the game generates.
What are the rules and settings on JellyJoker?
The name JellyJoker does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does JellyJoker run?
The build on JellyJoker is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is JellyJoker online, and how reliable is it?
JellyJoker is down just now; the last sighting was 8 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 17 October 2026.
Where is JellyJoker located?
No region is published by JellyJoker. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 79.207.183.78:28015 is its address.
Tags
Which Rust Heatmap lists and filters include JellyJoker?
These Rust Heatmap lists include JellyJoker: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on JellyJoker mean?
The game's server browser reads the tags JellyJoker publishes: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join JellyJoker?
To join by console, open it with F1 in Rust and enter client.connect 79.207.183.78:28015. Or press Launch Rust on this page, which connects you through Steam.