Local Test Server
Offline 79.186.61.92:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Test Server?
The record of Local Test Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 45 days 5 hours ago.
Player counts
How busy is Local Test Server?
Last seen 42 days 21 hours ago, Local Test Server is offline at the moment.
How does Local Test Server rank against other Rust servers?
The top – of ranked servers includes Local Test Server, at #15,464 for player hours over the last seven days.
Settings and rules
Which map does Local Test Server run?
The game generates the procedural map on Local Test Server.
What are the rules and settings on Local Test Server?
The name Local Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Local Test Server run?
Rust network protocol 2633 and build 163794 on Windows is what Local Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Test Server online, and how reliable is it?
Local Test Server is down just now; the last sighting was 42 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Local Test Server located?
A region is not published for Local Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 79.186.61.92:28015.
Tags
Which Rust Heatmap lists and filters include Local Test Server?
Best Rust community servers are the Rust Heatmap lists that Local Test Server fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local Test Server?
Enter client.connect 79.186.61.92:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.