Rust HeatmapInfrared · players
IR live Players71,386 Servers11,795 Warm3,684 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Training Server

Online 79.117.15.245:28015 checked 10m ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 22:00flare: a wipe in that hourWed 20:00
0
7-day average
peak 2
#7,722
rank
top 35%
19d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10m ago

Li2Players

AveragePeak
00.250.50.75122:0017:0021:0000:0016:0020:00

Hourly average and peak, UTC.

Li3Server performance

05010015020022:0017:0021:0000:0016:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct16 Oct19 Oct25 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
510 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
340 / 400
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
41 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
38 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
116 / 150
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
127 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Rust Training Server?

Rust Training Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 22 hours ago the server made the world it is on now.

Player counts

How busy is Rust Training Server?

The current population of Rust Training Server is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.

How does Rust Training Server rank against other Rust servers?

Player hours over seven days put Rust Training Server at #7,722, in the top 35% of ranked servers.

Map and rules

Which map does Rust Training Server run?

The map on Rust Training Server is procedural, size 3,000 with seed 12345, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Rust Training Server?

The name Rust Training Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Rust Training Server run?

Rust network protocol 2635 and build 168909 on Linux is what Rust Training Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust Training Server online, and how reliable is it?

The server is up at the moment: Rust Training Server is online. About 7 hours ago is when it last restarted, by its own uptime figure. 30 of 168 hours up over the last 7 full days, which is 18%. Rust Heatmap has had it on record since 8 October 2026.

Where is Rust Training Server located?

A region is not published for Rust Training Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 79.117.15.245:28015 is its address.

Does Rust Training Server run smoothly?

The last 48 hours brought an average of 114 server fps and a floor of 60. The world held as many as 47,492 entities, buildings and deployables included. At its peak it held 1,564 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Rust Training Server?

Best Rust community servers are the Rust Heatmap lists that Rust Training Server fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Rust Training Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags Rust Training Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Rust Training Server?

Press F1 in Rust to open the console, then enter client.connect 79.117.15.245:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.