Matt's Rust Server
Offline 77.97.55.4:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:01 UTC19d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Matt's Rust Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 2 hours in.
What is the wipe schedule on Matt's Rust Server?
Its rhythm cannot yet be told: too few of Matt's Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 13 hours ago the server made the world it is on now.
Player counts
How busy is Matt's Rust Server?
The last time Matt's Rust Server was seen was 32 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does Matt's Rust Server rank against other Rust servers?
The top 54% of ranked servers includes Matt's Rust Server, at #11,953 for player hours over the last seven days.
Settings and rules
Which map does Matt's Rust Server run?
The map on Matt's Rust Server is procedural, size 2,000 with seed 1977670499, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Matt's Rust Server?
The name Matt's Rust Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Matt's Rust Server run?
Rust network protocol 2635 and build 168909 is the build Matt's Rust Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Matt's Rust Server online, and how reliable is it?
Matt's Rust Server is down just now; the last sighting was 32 hours ago. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. The first record of it on Rust Heatmap is 8 October 2026.
Where is Matt's Rust Server located?
No region is published by Matt's Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 77.97.55.4:28015.
Tags
Which Rust Heatmap lists and filters include Matt's Rust Server?
The Rust Heatmap lists that Matt's Rust Server fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Matt's Rust Server mean?
gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): This server has 8 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Matt's Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Matt's Rust Server?
Press F1 in Rust to open the console, then enter client.connect 77.97.55.4:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.