RUST: DEADLINE
Offline 77.52.17.52:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RUST: DEADLINE?
Its rhythm cannot yet be told: too few of RUST: DEADLINE's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 23 days 13 hours ago.
Player counts
How busy is RUST: DEADLINE?
RUST: DEADLINE went quiet 23 days 12 hours ago and is offline right now.
How does RUST: DEADLINE rank against other Rust servers?
Ranked #15,033 on seven-day player hours, RUST: DEADLINE is in the top 66% of all ranked servers.
Rules and settings
Which map does RUST: DEADLINE run?
The game generates the procedural map on RUST: DEADLINE.
What are the rules and settings on RUST: DEADLINE?
The name RUST: DEADLINE does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RUST: DEADLINE run?
Rust network protocol 2634 and build 166652 on Windows is what RUST: DEADLINE runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RUST: DEADLINE online, and how reliable is it?
Offline at the moment: RUST: DEADLINE was last seen 23 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 4 October 2026.
Where is RUST: DEADLINE located?
No region is published by RUST: DEADLINE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 77.52.17.52:28015.
Lists and filters
Which Rust Heatmap lists and filters include RUST: DEADLINE?
Best Rust community servers are the Rust Heatmap lists that RUST: DEADLINE fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RUST: DEADLINE mean?
These are the tags RUST: DEADLINE publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RUST: DEADLINE?
To join by console, open it with F1 in Rust and enter client.connect 77.52.17.52:28015. Or press Launch Rust on this page, which connects you through Steam.