Rust HeatmapInfrared · players
IR live Players50,606 Servers11,691 Warm3,291 Fresh wipes · 3h139 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

RUST: DEADLINE

Offline 77.52.17.52:28015 checked 23d ago

Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,033
rank
top 66%
23d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 23d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
370 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
23 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
45 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
170 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
67 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
71 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on RUST: DEADLINE?

Its rhythm cannot yet be told: too few of RUST: DEADLINE's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 23 days 13 hours ago.

Player counts

How busy is RUST: DEADLINE?

RUST: DEADLINE went quiet 23 days 12 hours ago and is offline right now.

How does RUST: DEADLINE rank against other Rust servers?

Ranked #15,033 on seven-day player hours, RUST: DEADLINE is in the top 66% of all ranked servers.

Rules and settings

Which map does RUST: DEADLINE run?

The game generates the procedural map on RUST: DEADLINE.

What are the rules and settings on RUST: DEADLINE?

The name RUST: DEADLINE does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does RUST: DEADLINE run?

Rust network protocol 2634 and build 166652 on Windows is what RUST: DEADLINE runs. Steam updates your game for you, and the protocol has to match for you to join.

Is RUST: DEADLINE online, and how reliable is it?

Offline at the moment: RUST: DEADLINE was last seen 23 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 4 October 2026.

Where is RUST: DEADLINE located?

No region is published by RUST: DEADLINE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 77.52.17.52:28015.

Lists and filters

Which Rust Heatmap lists and filters include RUST: DEADLINE?

Best Rust community servers are the Rust Heatmap lists that RUST: DEADLINE fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RUST: DEADLINE mean?

These are the tags RUST: DEADLINE publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join RUST: DEADLINE?

To join by console, open it with F1 in Rust and enter client.connect 77.52.17.52:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp500
Max players This server has 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build This build is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.