[RU][PVE] Big mother family [classic]
Online 77.37.160.52:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 47 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW25d ago | 41° | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [RU][PVE] Big mother family [classic]?
Its recent wipes drew an average peak of 41 players. 47 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [RU][PVE] Big mother family [classic]?
A single monthly wipe, the force wipe, is all [RU][PVE] Big mother family [classic] runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 25 days 22 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is [RU][PVE] Big mother family [classic]?
Of 40 slots on [RU][PVE] Big mother family [classic], 14 are in use right now. A seven-day average of 8 players, with a peak of 27. Its busiest point in the last 48 hours was 15:00 UTC, averaging 17 players.
How does [RU][PVE] Big mother family [classic] rank against other Rust servers?
Player hours over seven days put [RU][PVE] Big mother family [classic] at #1,091, in the top 5% of ranked servers.
Settings and rules
Which map does [RU][PVE] Big mother family [classic] run?
The map on [RU][PVE] Big mother family [classic] is procedural, size 5,100 with seed 1241910622, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [RU][PVE] Big mother family [classic]?
A gather rate is not given in the name [RU][PVE] Big mother family [classic]. 8 players is the default group size, and that is the limit here. pve is the game mode, other players cannot be fought. In the server browser it appears under Community, as a community server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [RU][PVE] Big mother family [classic] run?
Rust network protocol 2635 and build 168909 on Windows is what [RU][PVE] Big mother family [classic] runs. To join, your game must match the protocol; Steam handles the update.
Is [RU][PVE] Big mother family [classic] online, and how reliable is it?
Right now [RU][PVE] Big mother family [classic] shows as online. The uptime it reports puts the last restart at about 32 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [RU][PVE] Big mother family [classic] located?
By its name, [RU][PVE] Big mother family [classic] points to Europe, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 77.37.160.52:28015.
Does [RU][PVE] Big mother family [classic] run smoothly?
Average server fps over the last 48 hours was 59; it never dropped below 41. Entities peaked at 216,082, counting buildings, deployables and all the rest of the world. At its peak it held 6,141 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [RU][PVE] Big mother family [classic]?
Best Rust community servers, EU Rust servers, busiest first, Best Rust PvE servers and Vanilla Rust servers, busiest first are the Rust Heatmap lists that [RU][PVE] Big mother family [classic] fits. These are the filters that return it on the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.
What do the server tags on [RU][PVE] Big mother family [classic] mean?
The game's server browser reads the tags [RU][PVE] Big mother family [classic] publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^p (PvE): No player fighting here: the world is the danger. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [RU][PVE] Big mother family [classic]?
Enter client.connect 77.37.160.52:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://m.vk.com/rust_pve_big_mother_family.
