Local Rust Bot Test
Offline 77.240.177.48:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Rust Bot Test?
Local Rust Bot Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 17 days 21 hours ago.
Population
How busy is Local Rust Bot Test?
Last seen 6 days 15 hours ago, Local Rust Bot Test is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.
How does Local Rust Bot Test rank against other Rust servers?
Ranked #8,565 on seven-day player hours, Local Rust Bot Test is in the top 39% of all ranked servers.
Map and rules
Which map does Local Rust Bot Test run?
Local Rust Bot Test runs a procedural map, which the game generates.
What are the rules and settings on Local Rust Bot Test?
The name Local Rust Bot Test does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Local Rust Bot Test run?
The build on Local Rust Bot Test is Rust network protocol 2634 and build 167398, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Rust Bot Test online, and how reliable is it?
Local Rust Bot Test is down just now; the last sighting was 6 days 15 hours ago. 5 of 144 hours up over the last 6 full days, which is 3%. It first appears in Rust Heatmap records on 21 October 2026.
Where is Local Rust Bot Test located?
Nothing about a region comes from Local Rust Bot Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 77.240.177.48:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Rust Bot Test?
The Rust Heatmap lists that Local Rust Bot Test fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Local Rust Bot Test mean?
The game's server browser reads the tags Local Rust Bot Test publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Rust Bot Test?
To join by console, open it with F1 in Rust and enter client.connect 77.240.177.48:28015. Or press Launch Rust on this page, which connects you through Steam.