My Server Name
Offline 77.222.115.87:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:29 UTC25d ago | 0° | – | running | 0 |
| Wed 30 Sep, 12:13 UTC27d ago | 1° | – | 1.9 days | 1 |
| Tue 29 Sep, 18:20 UTC28d ago | 1° | – | 0.7 days | 0 |
| Tue 29 Sep, 12:18 UTC28d ago | 1° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on My Server Name?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on My Server Name?
Wipes come at irregular times on My Server Name, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 25 days 23 hours ago the server made the world it is on now.
Population
How busy is My Server Name?
The last time My Server Name was seen was 10 days 22 hours ago, and it is offline now.
How does My Server Name rank against other Rust servers?
Ranked #15,240 on seven-day player hours, My Server Name is in the top 70% of all ranked servers.
Map and rules
Which map does My Server Name run?
The game generates the procedural map on My Server Name.
What are the rules and settings on My Server Name?
A gather rate is not given in the name My Server Name. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does My Server Name run?
Rust network protocol 2634 and build 167781 on Windows is what My Server Name runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Server Name online, and how reliable is it?
My Server Name is down just now; the last sighting was 10 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 29 September 2026.
Where is My Server Name located?
No region is published by My Server Name. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 77.222.115.87:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include My Server Name?
The Rust Heatmap lists that My Server Name fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on My Server Name mean?
These are the tags My Server Name publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join My Server Name?
To join by console, open it with F1 in Rust and enter client.connect 77.222.115.87:28015. Or press Launch Rust on this page, which connects you through Steam.