RadarTest
Offline 77.20.252.163:28025 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RadarTest?
Its rhythm cannot yet be told: too few of RadarTest's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 52 days 9 hours ago the server made the world it is on now.
Player counts
How busy is RadarTest?
The last time RadarTest was seen was 34 days 19 hours ago, and it is offline now.
How does RadarTest rank against other Rust servers?
Ranked #15,082 on seven-day player hours, RadarTest is in the top 69% of all ranked servers.
Settings and rules
Which map does RadarTest run?
The game generates the procedural map on RadarTest.
What are the rules and settings on RadarTest?
A gather rate is not given in the name RadarTest. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RadarTest run?
The build on RadarTest is Rust network protocol 2633 and build 162929, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RadarTest online, and how reliable is it?
Last seen 34 days 19 hours ago, RadarTest is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 23 September 2026.
Where is RadarTest located?
Nothing about a region comes from RadarTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 77.20.252.163:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RadarTest?
Best Rust community servers are the Rust Heatmap lists that RadarTest fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RadarTest mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags RadarTest publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RadarTest?
Enter client.connect 77.20.252.163:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.