Rust HeatmapInfrared · players
IR live Players76,491 Servers11,808 Warm3,745 Fresh wipes · 3h114 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

RadarTest

Offline 77.20.252.163:28015 checked 34d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,393
rank
top 66%
52d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 34d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep26 Sep28 Sep30 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 6 Sep, 11:57 UTC52d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
572 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
363 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
43 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
45 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
119 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
140 / 300

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on RadarTest?

RadarTest has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 52 days 9 hours ago the server made the world it is on now.

Population

How busy is RadarTest?

Last seen 34 days 22 hours ago, RadarTest is offline at the moment.

How does RadarTest rank against other Rust servers?

Ranked #14,393 on seven-day player hours, RadarTest is in the top 66% of all ranked servers.

Rules and settings

Which map does RadarTest run?

A procedural map, generated by the game, runs on RadarTest.

What are the rules and settings on RadarTest?

The name RadarTest does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does RadarTest run?

Rust network protocol 2633 and build 162929 is the build RadarTest runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is RadarTest online, and how reliable is it?

RadarTest is down just now; the last sighting was 34 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 14 September 2026.

Where is RadarTest located?

A region is not published for RadarTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 77.20.252.163:28015 is its address.

Tags

Which Rust Heatmap lists and filters include RadarTest?

Best Rust community servers are the Rust Heatmap lists that RadarTest fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RadarTest mean?

The game's server browser reads the tags RadarTest publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RadarTest?

Press F1 in Rust to open the console, then enter client.connect 77.20.252.163:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game must match protocol 2633 to get in.
cs162929
Build Build 162929.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.