Rust HeatmapInfrared · players
IR live Players41,424 Servers11,618 Warm3,040 Fresh wipes · 3h88 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Development Server

Offline 77.147.171.233:28015 checked 19d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,624
rank
top 62%
19d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 19d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 535 on average
353 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 320 on average
16 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 319 on average
25 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
173 / 225
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
93 / 225
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
36 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Development Server?

Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 19 days 12 hours ago.

Population

How busy is Development Server?

Last seen 19 days 11 hours ago, Development Server is offline at the moment.

How does Development Server rank against other Rust servers?

The top 62% of ranked servers includes Development Server, at #13,624 for player hours over the last seven days.

Settings and rules

Which map does Development Server run?

A procedural map, generated by the game, runs on Development Server.

What are the rules and settings on Development Server?

No gather rate appears in the name Development Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Development Server run?

Rust network protocol 2634 and build 167231 is the build Development Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Development Server online, and how reliable is it?

Development Server is down just now; the last sighting was 19 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 8 October 2026.

Where is Development Server located?

A region is not published for Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 77.147.171.233:28015.

Lists and filters

Which Rust Heatmap lists and filters include Development Server?

Best Rust community servers are the Rust Heatmap lists that Development Server fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Development Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): The game build here is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Development Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Development Server?

Press F1 in Rust to open the console, then enter client.connect 77.147.171.233:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167231
Build The game build here is 167231.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.