Atlantis 2.0 (US-East, Testing)
Online 76.26.69.18:28025 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 00:52 UTC18d ago | 0° | – | running | 0 |
| Mon 14 Sep, 23:46 UTC42d ago | 0° | – | 24 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Atlantis 2.0 (US-East, Testing)?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Atlantis 2.0 (US-East, Testing)?
The record of Atlantis 2.0 (US-East, Testing)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 18 days 22 hours ago.
Player counts
How busy is Atlantis 2.0 (US-East, Testing)?
Of 5 slots on Atlantis 2.0 (US-East, Testing), 0 are in use right now. A seven-day average of 0 players.
How does Atlantis 2.0 (US-East, Testing) rank against other Rust servers?
Ranked #15,405 on seven-day player hours, Atlantis 2.0 (US-East, Testing) is in the top 69% of all ranked servers.
Map and rules
Which map does Atlantis 2.0 (US-East, Testing) run?
A procedural map of size 3,000 with seed 6645, generated by the game, runs on Atlantis 2.0 (US-East, Testing). From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Atlantis 2.0 (US-East, Testing)?
No gather rate appears in the name Atlantis 2.0 (US-East, Testing). The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Atlantis 2.0 (US-East, Testing) run?
Rust network protocol 2634 and build 167231 is the build Atlantis 2.0 (US-East, Testing) runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Atlantis 2.0 (US-East, Testing) online, and how reliable is it?
Online now: Atlantis 2.0 (US-East, Testing). Its reported uptime dates the last restart to about 18 days 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Atlantis 2.0 (US-East, Testing) located?
No region tag comes from Atlantis 2.0 (US-East, Testing), but its name points to North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 76.26.69.18:28025 is its address.
Does Atlantis 2.0 (US-East, Testing) run smoothly?
Average server fps over the last 48 hours was 216; it never dropped below 150. Buildings, deployables and the rest of the world came to as much as 45,875 entities. At its peak it held 3,803 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Atlantis 2.0 (US-East, Testing)?
The Rust Heatmap lists that Atlantis 2.0 (US-East, Testing) fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Atlantis 2.0 (US-East, Testing) mean?
These are the tags Atlantis 2.0 (US-East, Testing) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Atlantis 2.0 (US-East, Testing)?
Enter client.connect 76.26.69.18:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.