Rust HeatmapInfrared · players
IR live Players89,789 Servers11,881 Warm4,026 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Dev Testing

Offline 76.131.4.215:28015 checked 5d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#12,901
rank
top 58%
14d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
789 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
47 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
122 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
404 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
260 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
186 / 300

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Rust Dev Testing?

Its rhythm cannot yet be told: too few of Rust Dev Testing's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 14 days 17 hours ago.

Player counts

How busy is Rust Dev Testing?

Rust Dev Testing went quiet 5 days 22 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1.

How does Rust Dev Testing rank against other Rust servers?

The top 58% of ranked servers includes Rust Dev Testing, at #12,901 for player hours over the last seven days.

Rules and settings

Which map does Rust Dev Testing run?

A procedural map, generated by the game, runs on Rust Dev Testing.

What are the rules and settings on Rust Dev Testing?

No gather rate appears in the name Rust Dev Testing. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.

About the server

Which version of Rust does Rust Dev Testing run?

The build on Rust Dev Testing is Rust network protocol 2634 and build 167584, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Rust Dev Testing online, and how reliable is it?

Offline at the moment: Rust Dev Testing was last seen 5 days 22 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 13 October 2026.

Where is Rust Dev Testing located?

No region is published by Rust Dev Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 76.131.4.215:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Rust Dev Testing?

The Rust Heatmap lists that Rust Dev Testing fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Rust Dev Testing mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): This build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Rust Dev Testing publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Rust Dev Testing?

Enter client.connect 76.131.4.215:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167584
Build This build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.