RedsTestServer
Offline 75.178.1.232:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RedsTestServer?
Its rhythm cannot yet be told: too few of RedsTestServer's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 4 hours ago.
Player counts
How busy is RedsTestServer?
RedsTestServer went quiet 7 days 2 hours ago and is offline right now.
How does RedsTestServer rank against other Rust servers?
Ranked #13,093 on seven-day player hours, RedsTestServer is in the top 59% of all ranked servers.
Settings and rules
Which map does RedsTestServer run?
A procedural map, generated by the game, runs on RedsTestServer.
What are the rules and settings on RedsTestServer?
A gather rate is not given in the name RedsTestServer. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RedsTestServer run?
The build on RedsTestServer is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RedsTestServer online, and how reliable is it?
RedsTestServer is down just now; the last sighting was 7 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is RedsTestServer located?
No region is published by RedsTestServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 75.178.1.232:28015.
Lists and filters
Which Rust Heatmap lists and filters include RedsTestServer?
Best Rust community servers are the Rust Heatmap lists that RedsTestServer fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RedsTestServer mean?
The game's server browser reads the tags RedsTestServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RedsTestServer?
Press F1 in Rust to open the console, then enter client.connect 75.178.1.232:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.