TESTHC
Offline 75.175.165.46:28025 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TESTHC?
The record of TESTHC's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 5 hours ago the server made the world it is on now.
Population
How busy is TESTHC?
Last seen 46 hours ago, TESTHC is offline at the moment. The average across the last seven days is 0 players.
How does TESTHC rank against other Rust servers?
Ranked #15,358 on seven-day player hours, TESTHC is in the top 69% of all ranked servers. The quad group puts it at #624.
Rules and settings
What are the rules and settings on TESTHC?
A gather rate is not given in the name TESTHC. Player groups are capped at 4 (quad). The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TESTHC run?
The build on TESTHC is Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is TESTHC online, and how reliable is it?
Offline at the moment: TESTHC was last seen 46 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. It first appears in Rust Heatmap records on 27 October 2026.
Where is TESTHC located?
No region is published by TESTHC. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 75.175.165.46:28025.
Tags
Which Rust Heatmap lists and filters include TESTHC?
The Rust Heatmap lists that TESTHC fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TESTHC mean?
The game's server browser reads the tags TESTHC publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TESTHC?
Enter client.connect 75.175.165.46:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.