TESTHC
Online 75.175.131.244:28025 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TESTHC?
Its rhythm cannot yet be told: too few of TESTHC's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 21 hours ago.
Player counts
How busy is TESTHC?
Of 50 slots on TESTHC, 0 are in use right now. A seven-day average of 0 players.
How does TESTHC rank against other Rust servers?
Player hours over seven days put TESTHC at #15,323, in the top 69% of ranked servers. Ranked against other quad servers, it comes in at #626.
Map and rules
What are the rules and settings on TESTHC?
No gather rate appears in the name TESTHC. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TESTHC run?
Rust network protocol 2634 and build 167398 is the build TESTHC runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TESTHC online, and how reliable is it?
Online now: TESTHC. It first appears in Rust Heatmap records on 27 October 2026.
Where is TESTHC located?
A region is not published for TESTHC. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 75.175.131.244:28025.
Tags
Which Rust Heatmap lists and filters include TESTHC?
These Rust Heatmap lists include TESTHC: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TESTHC mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags TESTHC publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TESTHC?
To join by console, open it with F1 in Rust and enter client.connect 75.175.131.244:28025. Or press Launch Rust on this page, which connects you through Steam.