TESTHC
Offline 75.175.131.181:28025 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TESTHC?
The record of TESTHC's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 11 hours ago.
Player counts
How busy is TESTHC?
The last time TESTHC was seen was 32 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does TESTHC rank against other Rust servers?
Player hours over seven days put TESTHC at #15,399, in the top 69% of ranked servers. Ranked against other quad servers, it comes in at #629.
Settings and rules
What are the rules and settings on TESTHC?
The name TESTHC does not specify a gather rate. 4 players is the maximum group size (quad). survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does TESTHC run?
Rust network protocol 2634 and build 167398 on Linux is what TESTHC runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TESTHC online, and how reliable is it?
TESTHC is down just now; the last sighting was 32 hours ago. 146 of 168 hours up over the last 7 full days, which is 87%. Rust Heatmap has had it on record since 11 October 2026.
Where is TESTHC located?
A region is not published for TESTHC. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 75.175.131.181:28025.
Lists and filters
Which Rust Heatmap lists and filters include TESTHC?
Modded Rust servers, by live population are the Rust Heatmap lists that TESTHC fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TESTHC mean?
The game's server browser reads the tags TESTHC publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TESTHC?
Enter client.connect 75.175.131.181:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.