[QC] WILL 2026 PVE
Online 75.154.161.94:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC4h ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW26d ago | 2° | – | – | 0 |
| Tue 29 Sep, 23:14 UTC28d ago | 2° | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [QC] WILL 2026 PVE?
At their busiest, its recent wipes averaged 2 players. 4 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 11 when it did not hold.
What is the wipe schedule on [QC] WILL 2026 PVE?
There is no next wipe to predict on [QC] WILL 2026 PVE, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 55 minutes ago.
Player counts
How busy is [QC] WILL 2026 PVE?
The current population of [QC] WILL 2026 PVE is 2, against 50 slots. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
How does [QC] WILL 2026 PVE rank against other Rust servers?
Ranked #5,885 on seven-day player hours, [QC] WILL 2026 PVE is in the top 27% of all ranked servers.
Rules and settings
Which map does [QC] WILL 2026 PVE run?
A procedural map of size 6,000 with seed 753808557, generated by the game, runs on [QC] WILL 2026 PVE. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on [QC] WILL 2026 PVE?
No gather rate appears in the name [QC] WILL 2026 PVE. The group limit is 8 players, which is the game's default. The server runs pve, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [QC] WILL 2026 PVE run?
Rust network protocol 2635 and build 168909 on Windows is what [QC] WILL 2026 PVE runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [QC] WILL 2026 PVE online, and how reliable is it?
Right now [QC] WILL 2026 PVE shows as online. About 1 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [QC] WILL 2026 PVE located?
Nothing about a region comes from [QC] WILL 2026 PVE. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 75.154.161.94:28015.
Does [QC] WILL 2026 PVE run smoothly?
The last 48 hours brought an average of 99 server fps and a floor of 76. The world held as many as 152,002 entities, buildings and deployables included. Memory use reached 5,360 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [QC] WILL 2026 PVE?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that [QC] WILL 2026 PVE fits. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on [QC] WILL 2026 PVE mean?
The game's server browser reads the tags [QC] WILL 2026 PVE publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [QC] WILL 2026 PVE?
Press F1 in Rust to open the console, then enter client.connect 75.154.161.94:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.