Rust HeatmapInfrared · players
IR live Players86,322 Servers11,829 Warm3,682 Fresh wipes · 3h405 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 11m ago

vanillamoddedcarbonpve
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 22:00flare: a wipe in that hourThu 20:00
0
7-day average
peak –
#15,268
rank
top 68% · #1496 in NA
54d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 253 on average
244 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
83 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 48 on average
46 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
35 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 37 on average
99 / 125
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 33 on average
28 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on {TNT}SQUADs - Rusty but not old?

The record of {TNT}SQUADs - Rusty but not old's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 54 days 10 hours ago the server made the world it is on now.

Population

How busy is {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old currently has 0 of its 10 slots filled. A seven-day average of 0 players.

How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?

Seven-day player hours place {TNT}SQUADs - Rusty but not old at #15,268, in the top 68% of ranked servers; within North America it is #1,496.

Map and rules

Which map does {TNT}SQUADs - Rusty but not old run?

A procedural map of size 3,100 with seed 1145457653, generated by the game, runs on {TNT}SQUADs - Rusty but not old. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on {TNT}SQUADs - Rusty but not old?

No gather rate appears in the name {TNT}SQUADs - Rusty but not old. Groups can contain up to 8 players, the default in the game. pve is the game mode, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does {TNT}SQUADs - Rusty but not old run?

Rust network protocol 2633 and build 165217 is the build {TNT}SQUADs - Rusty but not old runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is {TNT}SQUADs - Rusty but not old online, and how reliable is it?

Online now: {TNT}SQUADs - Rusty but not old. About 6 days 9 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is {TNT}SQUADs - Rusty but not old located?

The NA tag is how {TNT}SQUADs - Rusty but not old lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 74.91.127.81:35215 is its address.

Does {TNT}SQUADs - Rusty but not old run smoothly?

The last 48 hours brought an average of 120 server fps and a floor of 90. Entities peaked at 56,709, counting buildings, deployables and all the rest of the world. Memory use reached 3,296 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include {TNT}SQUADs - Rusty but not old?

These Rust Heatmap lists include {TNT}SQUADs - Rusty but not old: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on {TNT}SQUADs - Rusty but not old mean?

gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is where the server browser puts it are the tags {TNT}SQUADs - Rusty but not old publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join {TNT}SQUADs - Rusty but not old?

Press F1 in Rust to open the console, then enter client.connect 74.91.127.81:35215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, run the same version: game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.