Rust HeatmapInfrared · players
IR live Players52,726 Servers11,669 Warm3,296 Fresh wipes · 3h83 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 11m ago

teams off weekly wipes moddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 10:00flare: a wipe in that hourWed 08:00
0
7-day average
peak –
#15,396
rank
top 69% · #1541 in NA
5d ago
last wipe
weekly schedule
1d 18h
next wipe
Fri 30 Oct, 04:32 UTC
UTC checked 11m ago

Li2Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 1d 18h. Its weekly schedule tag · low confidence

6.8 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

1d 18h
Fri 30 Oct, 04:32 UTC
8d 9h
Thu 5 Nov, 19:00 UTC
FW
8d 18h
Fri 6 Nov, 04:32 UTC
15d 18h
Fri 13 Nov, 04:32 UTC
22d 18h
Fri 20 Nov, 04:32 UTC
29d 18h
Fri 27 Nov, 04:32 UTC
36d 9h
Thu 3 Dec, 19:00 UTC
FW
36d 18h
Fri 4 Dec, 04:32 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:32 UTC5d ago 0 – running 0
Fri 9 Oct, 17:37 UTC18d ago 1 halved by day 1 13.5 days 1
Fri 2 Oct, 21:43 UTC25d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC36d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC37d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC38d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
3 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
5 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 250 on average
32 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 233 on average
32 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 191 on average
335 / 375
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 154 on average
10 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustyNation.net - Classic Rust?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on RustyNation.net - Classic Rust?

The prediction follows its tag, as too few of RustyNation.net - Classic Rust's wipes are on record to confirm the schedule. Due on Friday 30 October at 04:32 UTC: the next wipe. The world it runs now dates from 5 days 5 hours ago. A weekly wipe is declared in its tags.

Population

How busy is RustyNation.net - Classic Rust?

Of 100 slots on RustyNation.net - Classic Rust, 0 are in use right now. A seven-day average of 0 players.

How does RustyNation.net - Classic Rust rank against other Rust servers?

Seven-day player hours place RustyNation.net - Classic Rust at #15,396, in the top 69% of ranked servers; within North America it is #1,541.

Rules and settings

Which map does RustyNation.net - Classic Rust run?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on RustyNation.net - Classic Rust. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on RustyNation.net - Classic Rust?

A gather rate is not given in the name RustyNation.net - Classic Rust. No group limit is published. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does RustyNation.net - Classic Rust run?

The build on RustyNation.net - Classic Rust is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RustyNation.net - Classic Rust online, and how reliable is it?

Right now RustyNation.net - Classic Rust shows as online. The uptime it reports puts the last restart at about 22 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 19 September 2026.

Where is RustyNation.net - Classic Rust located?

With its NA tag, RustyNation.net - Classic Rust lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 74.91.119.65:28015 is its address.

Does RustyNation.net - Classic Rust run smoothly?

The last 48 hours brought an average of 60 server fps and a floor of 57. Entities peaked at 78,952, counting buildings, deployables and all the rest of the world. The highest memory use was 2,913 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include RustyNation.net - Classic Rust?

The Rust Heatmap lists that RustyNation.net - Classic Rust fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on RustyNation.net - Classic Rust mean?

gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): This server has 100 slots; ts0 (Group limit): No teams here; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is where the server browser puts it are the tags RustyNation.net - Classic Rust publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RustyNation.net - Classic Rust?

To join by console, open it with F1 in Rust and enter client.connect 74.91.119.65:28015. Or press Launch Rust on this page, which connects you through Steam. https://rustynation.net/ is where its website is.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players This server has 100 slots.
ts0
Group limit No teams here.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.