Rust HeatmapInfrared · players
IR live Players98,350 Servers11,893 Warm3,934 Fresh wipes · 3h402 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Oclium Dev Server

Offline 74.244.111.118:28015 checked 35d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,528
rank
top 71%
36d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 35d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
385 / 425
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
455 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
978 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
55 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
991 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
27 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Oclium Dev Server?

Oclium Dev Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 36 days 14 hours ago.

Player counts

How busy is Oclium Dev Server?

Oclium Dev Server went quiet 35 days 17 hours ago and is offline right now.

How does Oclium Dev Server rank against other Rust servers?

Ranked #15,528 on seven-day player hours, Oclium Dev Server is in the top 71% of all ranked servers.

Settings and rules

Which map does Oclium Dev Server run?

Oclium Dev Server runs a procedural map, which the game generates.

What are the rules and settings on Oclium Dev Server?

A gather rate is not given in the name Oclium Dev Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does Oclium Dev Server run?

The build on Oclium Dev Server is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Oclium Dev Server online, and how reliable is it?

Last seen 35 days 17 hours ago, Oclium Dev Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 23 September 2026.

Where is Oclium Dev Server located?

Nothing about a region comes from Oclium Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 74.244.111.118:28015.

Lists and filters

Which Rust Heatmap lists and filters include Oclium Dev Server?

The Rust Heatmap lists that Oclium Dev Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Oclium Dev Server mean?

The game's server browser reads the tags Oclium Dev Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Oclium Dev Server?

Enter client.connect 74.244.111.118:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol To join, run the same version: game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.